Day 1 expires.
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The powercells, all four of them, kept humming and glowing non-stop since one of them exchanged hands to the Templar Grand Master with the Medallion. The humming got louder as the holders of the objects made their way to certain coordinates. After a long journey, the four keepers and unbeknownst to them, their comrades, scaled the heights of the Alborz mountains to reach their destination. The seat of the Assassins almost a millennium past, the legendary Alamut Castle was now in ruins. But unknown to many, it was built atop an Isu vault by the earliest of Assassins.
With all four powercells now at the vault for the first time in modern era, the door to the vault well.. powered up. But when nothing else happened, the Master Templar used the Medallion he found on his person when he was thrown into this world, and placed it in what seemed like a recess built for the trinket. The door to the vault immediately opened. What greeted them was a long corridor with unrecognizable language that lit their path towards a platform. As the keepers of the powercells approached the platform, a hologram appeared and introduced herself as Minerva, an Isu scientist.
Minerva explained to her inquisitive visitors that “
this world is unimportant, it was created for one purpose only and that was for Juno, a rogue scientist of our kind, to use all of you to find Pieces of Eden (PoE) for her own means and a vessel to recreate herself”. Minerva continued “
even your presence in this vault is part of Juno’s grand plan. One amongst you is already an Instrument of the First Will, a group of humans dedicated to bringing Juno to life. Allowing Juno to come back to life will be catastrophic for the human race, as she will use this mechanism to make you her vessel, Desmond.”
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"Built by those who knew to turn away from war. They worked to protect us – to save us from the fire. If you can find them... If their work can be saved... so too might this world."
As Desmond had his ‘oh ****’ moment, inside the simulation Minerva exposed the locations of the PoE to everyone with a warning that they could “
help them achieve their goals or assure their destruction”. Chaos ensued as the keepers made a run for the items. Each grabbed one and ran out of the vault to get to their previous locations. Just outside the temple, a fight ensued between keepers and distrustful non-keepers that followed them there. Three of the keepers disappeared into the mountains with their items, but the last keeper had his item stolen as the thief overpowered him.
The PoE are now an integral part of the game. Those that have a PoE will get emails shortly regarding their new abilities for as long as they have a PoE. The use of the PoE have also made it difficult for everyone else to get information. As such for all night orders, starting N1, I will need 2 locations for where you think your target will be. Your orders will only carry through if one of the locations is correct for the stated target. I will let you know if at any point this condition does not apply to you.
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Night 1 starts now.