dontcloseyoureyes
BARNES OUT
Which is better and why does Turn-based win emphatically? Give your thoughts.
Haha if I remember correctly there was a way that, if you farmed ability spheres from a certain area early on, you could basically break the first part of the game by having Yuna get access to all the black magic and become really OP.The Sphere Grid in FFX is a great system for that. Allowed for so many different setups that the possibilities were literally endless. You want Healer Kimahri? Sure.
Yeah, I think the only "new" games I have played recently with turn based systems are Persona 5 and Divinity: OS 2. Both really enjoyable (though I didn't play much of the former). Actually made me think carefully about approaching battles, rather than just charging in and just bludgeoning.Outside of a few long-running jrpg series and indie games it seems like turn-based combat is dying, which is a massive downer for me. As you stated action combat systems, while starting out in a way that gives player more agency moment to moment it almost always ends up in a pace where you're spamming a couple of skills and just mashing buttons in-between.
FF12 was a ****ing great instalment. Not turn-based though. Combined the best of both systems imo.Haha if I remember correctly there was a way that, if you farmed ability spheres from a certain area early on, you could basically break the first part of the game by having Yuna get access to all the black magic and become really OP.
The remastered version of FF12, with its ability board, is also pretty good in this regard. Speaking of which, really need to finish that.
Yeah true. one of the best and most underrated instalments in the entire series imo.FF12 was a ****ing great instalment. Not turn-based though. Combined the best of both systems imo.
Pretty sure the latest Yakuza game is turn based.Outside of a few long-running jrpg series and indie games it seems like turn-based combat is dying, which is a massive downer for me. As you stated action combat systems, while starting out in a way that gives player more agency moment to moment it almost always ends up in a pace where you're spamming a couple of skills and just mashing buttons in-between.